
01 · shape
Shape procedural 3D models with live controls
Adjust body length, width, height, and other model-specific parameters while the mesh rebuilds in the browser. You see the game asset change before you export it.
For indie developers, game jams, and small teams
Generate 3D models, sound effects, sprite sheets, and playable prototypes in your browser. Built for game jams, indie devs, and anyone who’d rather ship than sculpt.
Generation is taking longer than expected — check back in a moment.
Everything you need to generate, refine, and ship game-ready assets.
3D Models
A procedural 3D asset studio in the browser — parametric sliders, live materials and palettes, one-click GLB export.
Explore →3D Models
Describe an object in plain language and get back a textured, game-ready mesh with UVs already unwrapped.
Explore →3D Models
Drop a photo or concept sketch and bunpav reconstructs geometry, UVs, and material from a single frame.
Explore →3D Models
Generate a character and get a humanoid or creature skeleton in the same pass — pose-ready, no weight painting.
Explore →3D Models
Set the triangle budget and generate low-poly, game-ready models tuned for mobile, VR, and stylized art direction.
Explore →3D Models
Upload a reference photo and get back procedural Three.js code — a parametric part tree with sliders, inside Primitive Lab.
Explore →3D Models
Preview and download curated low-poly GLB animals and trees without an account, under clear CC0 or CC BY licensing.
Explore →Game Tools
Generate deterministic, playable browser levels from game kits, tune their rules and art direction, export reproducible JSON recipes.
Explore →Game Tools
Vibe-code bespoke browser games from chat — live preview, follow-up edits, public share links, and scoreboards.
Explore →Game Tools
Reskin classic arcade games like Flappy Bird with pre-defined theme prompts and play the remix instantly in the browser.
Explore →Audio
Generate impacts, UI cues, Foley, and loopable ambience from text with timing controls, browser preview, and MP3 download.
Explore →2D Sprites
Pack frames into uniform, padded sprite sheets with transparent PNG and JSON atlas export.
Explore →2D Sprites
Slice a sheet by grid, preview loops at game FPS, scrub frames, and export WebM or PNGs.
Explore →2D Sprites
Batch-generate sprites, icons, and tilesets from a single style prompt. In development — join the waitlist.
Explore →shape · refine · style
Primitive Lab turns model editing into a visual workflow: adjust procedural geometry, inspect the result in real time, choose a material palette, and export a standard 3D file.

01 · shape
Adjust body length, width, height, and other model-specific parameters while the mesh rebuilds in the browser. You see the game asset change before you export it.

02 · refine
Tune wheel radius, tire width, and silhouette without opening a traditional modeling package. Every edit stays visible in the same interactive 3D workspace.

03 · style
Test curated palettes on the finished geometry, compare readable in-game colorways, and export the selected 3D asset for Unity, Unreal, or Blender.
primitive lab · beta
These are real screenshots — sign in and the same editor is yours.

Every asset in Primitive Lab is parametric — drag sliders for scale, silhouette, and detail and watch the mesh rebuild live. No sculpt brushes, no undo anxiety.

Flip between material modes, swap curated color palettes, and export straight to GLB when it looks right — the file drops into Unity, Unreal, or Blender as-is.
game lab · playable beta
Choose a procedural game kit, tune its difficulty, world size, enemies, speed, pickups, and seed, then play the generated level immediately in your browser.
who it’s for
Fill out a level with props and enemies fast — no waiting on a contractor for a barrel mesh.
Block out a scene with real, textured geometry instead of grey boxes before committing art budget.
Turn a character sketch or reference photo into a base mesh ready for rigging and customization.
Photograph a physical object and get a clean 3D version for renders, AR previews, or print-on-demand.
pricing
Plans renew monthly. Unused credits stay on your account.
Full pricing details and FAQs →Starter
$9
100 credits
Solo monthly plan — about 100s of Audio Lab or five standard 3D gens each cycle.
Get startedStudio
$39
550 credits
Jam weekends and small teams iterating audio + AI 3D every month.
Get startedPro
$89
1500 credits
Org-scale iteration across a full prototype or content pass each month.
Get startedOne-time purchase. See the Terms and Refund Policy.
faq
You describe the object in plain language, and bunpav generates a 3D mesh with UVs and a texture that matches the description. No modeling software or prior 3D experience needed — the output is a standard, editable mesh, not a locked file.
GLB, FBX, OBJ, USDZ, and STL — covering game engines (Unity, Unreal), DCC tools (Blender, Maya), AR/USDZ previews on Apple devices, and 3D printing.
Yes. Models you generate on a paid credit balance are yours to use in commercial projects, including shipped games and sold assets.
bunpav runs on credits — buy a pack once and spend credits per generation, with no recurring subscription required. See the pricing section above for current pack sizes.
No. bunpav is built for people who need a 3D asset but don't want to learn a modeling pipeline — describe it or photograph it, and get back something game-ready.
game dev signal
A compact read on game platforms, production, and the technology changing how teams ship.
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