Kazuma Kaneko's Tsukuyomi unlocks on Steam today, July 24, 2026 — the Demon Artist's tactical deckbuilding tower dungeon, already shipping on Switch since April, now on PC with English support and a full Devil May Cry 5 crossover that turns Dante, Nero, and Vergil into boss fights and Jinma Cards.
bunpav's take: SMT fans have waited years for Kaneko-led authorship outside Atlus' mainline machine. Tsukuyomi is that bet — three-card knife-fight tactics inside a Tokyo megastructure — plus Capcom's stylish hunters stuffed into the card pool. Same day Xbox puts original Xbox games on PC and Wolverine's SDCC panel sells September, COLOPL is aiming squarely at JRPG and deckbuilder wishlists.
TL;DR — what people are actually asking
| Question | Direct answer |
|---|---|
| Out on Steam today? | Yes — July 24, 2026. |
| Genre? | Deckbuilding tower dungeon RPG (single-player). |
| DMC5 collab? | Dante, Nero, Vergil — bosses → Jinma Cards. |
| Already on Switch? | Yes — launched April 23, 2026. |
| Languages? | EN / JP / KR / ZH (simp + trad). |
| AI disclosure? | Steam page: genAI used for images, video, music. |
What is Tsukuyomi?
From the Steam store page:
"Ancient myths awaken in a modern-day Babel. A tactical deck-building tower dungeon RPG from the legendary Demon Artist, Kazuma Kaneko."
Setting: Tokyo, 20XX. The bay-area megastructure THE HASHIRA has been cut off from the outside world. You are a Tsukuyomi — elite national-defense agent — climbing a tower overrun by eldritch Jinma to reach the summit truth.
Combat — three cards, no comfort
COLOPL's design pitch is intentionally harsh:
| Rule | Effect |
|---|---|
| Hand limit: 3 | Every draw is a commitment |
| Telegraphed enemy attacks | Read, then strike or hold for defense |
| Post-battle card choice | Grow the run deck deliberately |
| Creation Cards | Exploration decisions alter special cards you keep across deaths |
Death is a cycle, not a hard wipe of progress fantasy — Creation Cards can be reclaimed on later runs while the deck keeps evolving. It sits closer to modern roguelike deckbuilders than Atlus' press-turn SMT battles, but the demon aesthetic DNA is pure Kaneko. That hybrid is the sale: familiar monster energy, unfamiliar three-card discipline.
Four agents, one tower
The campaign is a multi-perspective saga across four Tsukuyomi agents with conflicting convictions. Switch characters to see divergent personal battles; only the summit reveals THE HASHIRA's full secret. Expect New Game–style route juggling if you are a completionist.
Devil May Cry 5 collaboration — what is actually in the game?
Official site and Capcom-licensed materials confirm:
- Mid-story encounters with Dante, Nero, and Vergil
- Defeat them to recruit as Jinma Cards
- Card effects tuned to each hunter's fantasy (including Devil Trigger / Sin Devil Trigger style beats under conditions)
- Signature weapons — Devil Sword Sparda, Red Queen, Yamato — as exclusive Divine Gear
Steam's copyright line notes a patent license by Capcom — this is an official collab, not fan skinning. GameTrader and COLOPL materials state the crossover is included in the base game (no separate DMC DLC required for the hunters themselves). Check the store page copyright block if you want the legal paper trail yourself.
For players coming from action games: do not expect DMC5's real-time stylish combos. Expect card abstractions of those fantasies inside Tsukuyomi's three-card tempo. That translation is the whole experiment — and the reason day-one reviews will argue about "feel" more than frame data.
Switch history and Steam editions
| Platform | Date |
|---|---|
| Nintendo Switch | April 23, 2026 |
| Steam (PC) | July 24, 2026 |
COLOPL's June press release also timed DLC pack vol.2 for the Steam day. Steam lists a Special Digital Deluxe Edition bundling:
- Base game
- DLC Refined Arts Pack vol.1
- DLC Refined Arts Pack vol.2
Standard edition is base-game only — avoid double-buying if you already own Switch content and only want PC.
Specs — laptop-friendly
| Spec | Minimum |
|---|---|
| OS | Windows 10/11 64-bit |
| CPU | Intel Core i5 (6th gen+) |
| RAM | 8 GB |
| GPU | Intel UHD 620 |
| Storage | 3 GB |
That 3 GB footprint is tiny next to Halo Campaign Evolved's 100 GB remake. Tsukuyomi is an easy Deck / travel install if Proton cooperates — COLOPL has not posted a Steam Deck Verified badge in launch materials, so verify community reports.
The generative AI disclosure — read it before you buy
Steam's AI Generated Content section states:
"This game utilizes generative AI for its images, videos, and music."
That is unusually blunt. Kaneko's name sells handcrafted demon craft; the storefront simultaneously admits generative pipelines for some media. bunpav's position: disclose and decide. If your line is "no genAI assets," skip. If your line is "Kaneko-directed systems with mixed production tools," go in eyes open. Either way, COLOPL put it on the page — credit for that, skepticism for the branding tension.
Who is this for in July 2026's release pile?
| Player type | Fit |
|---|---|
| SMT / Persona art fans | High — Kaneko authorship is the hook |
| Slay the Spire / Balatro grinders | Medium-high — three-card limit is spicier |
| DMC5 completionists | Medium — collab is real but card-form |
| Action-only players | Low — turn-based tower, not stylish jump cancel |
Stacked against today: Xbox BC classics on PC, Wolverine SDCC news, and the Marvel Tōkon open beta. Tsukuyomi is the quiet niche pick — short install, long theorycraft.
How the three-card limit changes deckbuilder muscle memory
Most popular deckbuilders train you to flood the hand and fish combos. Tsukuyomi's hard three flips that:
| Habit from other deckbuilders | Tsukuyomi pressure |
|---|---|
| Hold five–ten cards | Only three — greed is punished |
| Infinite scaling turns | Telegraphs force commit/hold choices |
| Relic snowballs | Creation Cards evolve across deaths instead |
| Single protagonist | Four agents with divergent routes |
That is why SMT refugees and Balatro addicts might both bounce for opposite reasons — one wants press-turn demons, the other wants joker math. Tsukuyomi wants tight reads.
DMC cards as guest balance risk
Guest characters in deckbuilders often arrive overtuned (marketing) or undertuned (fear of backlash). Dante/Nero/Vergil as recruitable Jinma Cards will define early Steam review discourse. If they trivialize mid-tower floors, expect a hot-fix. If they are locked behind tough fights, expect guide traffic.
Either way, Capcom's license line on the store page means this collab is asset-real, not a wink. That alone separates Tsukuyomi from the endless "inspired by" Steam clones.
COLOPL's simultaneous DLC vol.2 drop is classic live-ops timing: launch-day storefronts love bundles. If you are unsure about Arts Pack value, buy Standard, clear a few Hashira floors, then decide — Steam refunds still exist inside the usual playtime window.
Region note: some storefront reports flagged US visibility / region quirks earlier in July. If the page 404s on your account, try another store region or COLOPL's support notice before assuming a delist.
What should you do at unlock?
- Check language and region on the Steam page before payment.
- Decide Standard vs Deluxe — only pay for Arts Packs if you want the card cosmetics/content.
- Play the DMC encounters blind once — then rebuild decks around Vergil/Yamato if that is your dopamine.
- Read the AI disclosure and make a values call — do not discover it in a refund argument.
- If you own Switch already, treat Steam as the mouse/keyboard + higher-res option, not a mandatory double-dip.
- Compare wishlist priorities — Dinoblade just launched yesterday for action fans; Tsukuyomi is the tactics lane.
One more practical note for SMT art collectors: Kaneko's authorship here is the marketing center of gravity, but COLOPL ships and supports the build. Patch cadence, balance, and DLC quality will track COLOPL's live-ops habits more than Atlus nostalgia. Judge the first week of Steam reviews on that axis — combat feel and localization — not on whether it "feels like SMT V."
Caveats
- GenAI media disclosure is part of the product — not a rumor.
- Deckbuilder fatigue is real in 2026; the three-card limit has to feel fresh for 10+ hours.
- Collab power balance — guest hunter cards can warp early meta; expect patches.
- Not an SMT mainline successor — different studio, different systems, Kaneko as creative spearhead.
- Switch owners double-dipping — only buy Steam if you want PC controls, higher resolution, or the timed DLC convenience; the April Switch version is already the same fantasy core.
Related reading
- Xbox Backward Compatibility on PC — originals on Windows 11
- Marvel's Wolverine SDCC Deep Cuts — story trailer and Tōkon suit
- Marvel Tōkon open beta — July 24–26
- Dinoblade — yesterday's viral Steam soulslike
- Hard Edge: War Zone — another tactical card bet
- Unity CLI — free agent tooling for PC pipelines
- Tsukuyomi on Steam
- Official Tsukuyomi site — DMC5 collab
Steam features, collab details, and AI disclosure are accurate as of publication (July 24, 2026). Verify live pricing, region availability, DLC contents, and day-one patch notes on the Steam store page before you commit a Deluxe purchase.