Throw & race
One throw, everyone sprints. A ring shows where it lands and a second ring shows when to grab.
One throw, everyone sprints. A ring shows where it lands and a second ring shows when to grab.
Too early and you're locked out; just outside and you dive. Perfect catches score double.
No install, no account, 10 players, bots fill gaps — a five-minute icebreaker for any meeting.
One player throws the ball high. A glowing ring appears where it will land and everyone runs there. A second ring shrinks toward it — press Catch the moment they meet. The best-timed player inside the ring catches it; press too early and you're locked out for that throw, just outside and you dive.
Yes — anyone can play in seconds with no install or account, rounds are a few minutes, it's funny to watch, and it works for up to 10 people per room (bots fill empty spots). Share the room code in your meeting chat.
Catching the ball scores a point (two for a perfect catch) and makes you the next thrower. If nobody catches it, the thrower scores. Every fifth ball is golden and worth triple. First to the target or highest score when time runs out wins.
Yes — shove someone off the spot just before the ball lands. It has a cooldown, and they'll be back.
Yes: a thumbstick to run and big Catch / Shove buttons.